When the story offers you a job, a contract, or a goal and you take it on, it becomes a quest in your journal with real tracking: objectives, status, XP, and a promised reward that is actually paid when you finish.

Quest tiers

Quests come in four tiers, and the game limits how many of each you can carry so the journal stays meaningful:

XP values shown are the base at level 1; rewards scale as your character levels.

The journal

Open the quest journal from the game screen to see everything you are carrying: each quest's objectives, its status, and what it pays. You can pin a quest to keep it in view while you play, and accept or decline the offers the story makes.

Accepting, completing, failing

A quest the story offers starts as available, and taking it on makes it active. Complete the objectives and the game marks it done and pays any promised reward automatically. Quests can also fail, and a failed quest is a story beat rather than a dead end: the world reacts and moves on.

Play for free