Talking to the Dungeon Master
Ask DM answers questions without advancing the story. Correct the DM fixes established facts. When and how to use each channel.
Updated July 2, 2026
SagaBound gives you two out-of-character channels to the narrator, both on the input bar's mode menu next to Action and Speak. Ask DM answers a question as a paused, out-of-story moment that never advances the scene. Correct the DM fixes an established fact the narration got wrong.
Ask DM
Use Ask DM when you want information rather than action: a recap, a rules clarification, a lore question. The answer never rolls dice or changes your character or the scene, and no time passes. If the answer turns out to be genuine world lore, the DM can record it in your codex so it stays part of the record.
Correct the DM
Use Correct the DM when the story contradicts something already established: your name or pronouns, who is still alive, a detail the world has wrong. State the correction plainly, one fact at a time, like "Captain Iri died in the harbor fire" or "My character uses they/them." The game records it, and the narrator writes future turns against it.
Which one do I want?
- "What does the sigil on the gate mean?" is a question. Ask DM.
- "The narrator keeps calling me Ren, but my name is Wren." is a fix. Correct the DM.
- "I ask the guard about the sigil" is neither. It is a story action, so type it as your turn.