SagaBound layers several kinds of memory so your story stays consistent as it grows. Recent turns stay in the narrator's active context, older events fold into a rolling summary, and a searchable long-term memory brings back the exact past moment that matters, even hundreds of turns later.

Active context

The narrator always sees your most recent turns in full, along with your character sheet, active quests, and the codex entries relevant to the scene. How much fits depends on your plan's context window, from 12k tokens on the free plan up to 128k on Paragon. A bigger window keeps more of the recent story in front of the narrator word for word. See plans and pricing.

The rolling summary

As an adventure gets longer, older scenes fold into a running summary of the story so far. The summary re-checks itself against what actually happened as it updates, which keeps long sagas honest about debts, deaths, and who turned on whom.

Long-term recall

On top of the summary, the game keeps a searchable memory of your whole history. When a person, place, or promise from deep in your past becomes relevant again, the narrator recalls that specific moment. The match works by meaning, so a detail resurfaces even when nobody repeats the exact words.

The codex

The codex is your story's wiki, updated automatically as you play. People, places, factions, creatures, items, and lore each get entries recording what has been established, and the narrator treats those entries as fact. Open it from the game screen whenever you want to browse what the world knows.

When memory gets something wrong

No memory system is perfect. If the narrator contradicts an established fact, switch the input bar to Correct the DM and set the record straight; the correction outranks the bad detail from then on. For questions rather than fixes, Ask DM answers without advancing the story. Both are covered in talking to the Dungeon Master.

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