Chapter Breaks and Skipping Ahead
Skip past the waiting to the next moment that matters. How chapter breaks work, when the narrator offers one, and how to ask for one yourself.
Updated October 9, 2026
A chapter break skips your story ahead in time to the next moment that matters and starts a new chapter there. It is for the quiet stretches: the plan is made and the heist is three days away, or a scene has wrapped up and nothing is left to do but move on. The story keeps going, it just skips the waiting.
When the narrator offers one
When a scene feels finished, or your story is waiting on something that happens later, a card appears under the turn: "This feels like a good place for a chapter break." It suggests where to skip to, and you can change that before you go. Choose Skip ahead to jump, or Stay here to keep playing in the current moment. After Stay here, the narrator waits a while before suggesting another.
Asking for one yourself
Open the game menu and choose Skip ahead, then say where the story should pick up, like "the night of the heist" or "the next morning at the docks". If you type something like that into Talk to the DM, it offers to open Skip ahead for you.
What happens when you skip
- The skip is a normal story turn. The narrator writes a short bridge over the time that passed, then opens the new scene where you asked.
- A divider marks where the chapter begins, like "Chapter 2 · 3 days later".
- The story clock moves forward by the time that passed, up to 30 days in one skip.
- The narrator knows time has passed, so it treats earlier scenes as the past instead of the moment just before.
- Wounds heal only as much as the story shows during the skip.